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} .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } MMORPG News on Guild Wars from E3!!! - Page 2 - Guild Wars Forums - GW Guru
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Old Jul 07, 2006, 10:18 PM // 22:18   #21
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The sci-fi thing could be cool, if handled right. In order to integrate it with the existing campaigns you could go with a steampunk theme. Throw in some black powder rifles.

New class: The Sapper!
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Old Jul 07, 2006, 10:50 PM // 22:50   #22
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That could work really well, anyone ever watch stargate, sci-fi works for me...
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Old Jul 07, 2006, 10:56 PM // 22:56   #23
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Originally Posted by Racthoh
Sci-fi? No thanks. If I wanted technology I'd play an FPS. Stick with the steel.
I am like you if I want sci fi I will stick to my Star Trek Games phasers.
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Old Jul 07, 2006, 10:58 PM // 22:58   #24
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firefly even more so sci-fi western that was a good show
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Old Jul 07, 2006, 11:05 PM // 23:05   #25
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GW: Space?
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Old Jul 07, 2006, 11:05 PM // 23:05   #26
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O_O sci fi? That would be very interesting, as long as its not technology based (i dont think something technology based would be good in GW....)
There could be like floatin castles or somthin, and its the home of the mursat from proph and the spirit people/things from faction (the ghost like things, i forgot what they are called). If done right, it would could be very good.

Also, ya henchies should be made smarter and/or better. You have to play completely differently with henchies than you do with normal players which is anoying. >_<

I can't of any "special thing" GW hasn't used yet so i have no ideas at all of what chapter 3's "special thing" is.

If factions had factions as a "special thing", what was prophecies "special thing"? Was it longer missions cuz thats the only thing i can think of...
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Old Jul 08, 2006, 12:24 AM // 00:24   #27
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Quote:
Originally Posted by RinkXing
There will probably be less PvE content because if you really think about it, players need to be able to meet each other quite often, rather than there being like, 2 or 3 people meeting in an 8 player mission.

Think about it, in 2 years or so there could be about 6 chapters, all with new PvE content and it would be REALLY hard to meet people on older missions with that much space.
Who's to say they couldn't just go with a few chapters that are nothing but content, without a story (missions)? Maybe several new PvE instances and PvP games, new items, and tons of new armor, as well as a ton of new titan quality quests. They could even let those quests expand on backstory of areas in the game.

That's honestly the only way I can see the game still working after six chapters. Six chapters with their own story will probably spread people out too much.

That, or they need a worldwide, cross-chapter LFG system where you can search for parties based on descriptions/missions needed. Heck, this shouldn't even need to be considered. Such a system will be required very soon, maybe even for chapter 3.
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Old Jul 08, 2006, 02:45 AM // 02:45   #28
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Quote:
Originally Posted by dreamhunk
" While the follow up campaigns do not have as much PvE content as the original, players can still engage in PvP."

I would like to know more in detail what he means. i want to know how much of the pve content there will be? I want to know why? there will be less of content?
Did you SEE the pve of factions? There were 13 missions (slightly more than half of ones in the original), all of which were much shorter than the original missions. The entire pve part of factions was to let you choose a side and get to the pvpve missions.

Don't get me wrong. I love the Ritualist and Assasin, and the new pvp stuff. But the pve of factions was much weaker than the original GW. (I refuse to call it "Prophecies."
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Old Jul 10, 2006, 07:56 AM // 07:56   #29
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Quote:
Originally Posted by Tuoba Hturt Eht
Sci-Fi Guild Wars, now that would be interesting.
No... please, nooo ! ! ! That's the day when I quit GW... I really love the medieval/ancient theme, no matter whether it's European, oriental or whatever, but never never shall it be Sci-Fi.


Quote:
Originally Posted by Tuoba Hturt Eht
ANET would implement player ideas posted on these boards if there is enough demand and support from other players.

A few examples would be:
- assasin profession
- abolishment of refund points system
- infused pet
- infused henchies
- titles
- etc

Can't blame them, they just make what the community wants.
I'd actually like to have refund point systme back, it was challenging to kill the "Dobbie" (my pet-name for the unclassified horror in Prophecies) with a healer monk. It really took me hours and hours to get the refund points to turn my monk into smiter... and then back to heal I loved it, gave me reason to just go out there and kill stuff.
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Old Jul 10, 2006, 10:17 AM // 10:17   #30
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Arena Net this is your only warning from me.
The more you downgrade the PVE side of GWs, the less copies you will sell.
Because of the bar set WoW, very few players will purchase an MMORPG strickly for its PVP content. Plus, you will be alienating thousands of customers like me who spend all of their time in PVE. I have no problem staying in Tyria for the next couple of years. You won't get one more cent of mine unless the product has quality PVE.
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Old Jul 10, 2006, 10:31 AM // 10:31   #31
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Quote:
Originally Posted by KurtTheBehemoth
Because of the bar set WoW, very few players will purchase an MMORPG strickly for its PVP content.
Umm....you do realise that WoW has a real crappy PvP. Guild Wars is dominant in PvP between the two, whereas WoW has better PvE, everyone knows that.
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Old Jul 10, 2006, 01:11 PM // 13:11   #32
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Originally Posted by talon
Umm....you do realise that WoW has a real crappy PvP. Guild Wars is dominant in PvP between the two, whereas WoW has better PvE, everyone knows that.
I would guess then, that is why WoW stomps most other games with subscription numbers...? Perhaps if GW would take up the "obviously more popular" game play style (PvE) then GW would gain more players? Is that what I am reading here?
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Old Jul 10, 2006, 01:33 PM // 13:33   #33
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About the sci-fi i was thinking along those lines as far as .. not sci-fi but alternate dimension or something that focused on the land where the Oni come from.. I love those guys.. it would be alienish i suppose more than anything else but the imagination would be the only limit on that land which would be great.
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